Tim Sweeney States that Epic Would End Exclusivity Deals if Steam Adjusts Revenue Sharing with Developers

In a string of tweets from Epic Games’ CEO Tim Sweeney, he states that the company would end their hunt for exclusives for the Epic Games Store if their main competitor, Steam, would adjust their revenue sharing with developers. When Epic Games announced and launched the Epic Games Store in December of last year, one of the most notable selling points of the marketplace was the 88/12 revenue split with developers.

Epic Games has been adamantly against the typical 70/30 revenue split that storefronts like Google, Steam, and Apple offer to developers. So much so that they did not offer their behemoth battle royale game, Fortnite, on the Google Play Store upon its release on Android devices. Sweeney believes this revenue split to be harmful to all PC developers.


Because of their revenue split and to establish themselves, Epic Games has been locking up exclusivity deals with a plethora of games. They’ve had deals from AAA titles such as The Division 2, Metro Exodus, the upcoming Quantic Dream trio, and Borderlands 3 to smaller titles such as Ancestors: The Humankind Odyssey and Observation. Last month at GDC 2019, Steve Allison stated that the exclusivity deals wouldn’t continue on indefinitely. Sweeney has stated that, if Steam matched Epic’s 88/12 revenue split, Epic Games would end their hunt for exclusives immediately.


Sweeney believes that if Steam were to do this it would be “a glorious moment in the history of PC gaming, and would have a sweeping impact on other platforms for generations to come.” Epic’s revenue split has already forced another competitor in Discord to adjust their revenue split with developers to 90/10. It will be interesting to see if they’re able to eventually force Steam’s hand on the matter.

Zachary Dalton: I have a major passion for video games, the stories they tell, and writing about them. Avid believer that video games present the best storytelling opportunities out of any media, and that needs to be conveyed. Former competitive Pokemon player. Attended university to study game development. Wouldn't be who I am today without games.
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