Terraria 1.2 Update Live On Consoles Tomorrow

Re-Logic’s action adventure sandbox game that was first released on the PC back in 2011, and now on Xbox 360, PlayStation 3, iOs and Android devices. Now has a large update coming tomorrow, April 17th, which is version 1.2 and it will be heading to the consoles. Also news about the sequel, Terraria 2, which was announced last September will be having an infinite world to explore and will arrive on multiple consoles around the PC launch. Since both iOS version that was released in August 2013 and the Android version in September, the game has surpassed a combined 1.3 million full-game downloads.

The free Terraria 1.2 update will be including bug fixes, new NPCs, new bosses, new enemies, new items, and much more. The lighting in the game will be different, meaning that the sun will now be brighter during daylight, and midnight will be darker. This update will be virtually identical to update released for the PC version of Terraria back in October, but will contain fixes for the various console/portable Terraria ports. Meaning that in some cases, Re-Logic has fixed issues that affected all three non-PC versions and there are also some fixes that were more specific to the PS Vita version of the game.

Some players may have experienced that after trying to read signs or gravestones their games had crashed, which that was one of the fixes made in the game. Also for the players on Xbox 360, PlayStation 3 and PS Vita will no longer be able to sell their gold to the various NPCs that lives or walks in the world(s). You will no longer be able to craft items or money by putting them in the trash. There was a fix to the issue where if you used the Queen Statue it would crash.

There are a total of over 1,000 new items including 10 new ores, 4 new wood types, and 31 new brick types. Rain and blizzards have been added. Also there will be over 100 new enemies that you will be able to face.

This update for the game will be the final update from Re-Logic, as they prepare to put their full attention on the new title sequel, Terraria 2.

Here are the complete patch notes for Terraria 1.2:

Bug Fixes:

  • You can no longer craft items or money by placing items in the trash
  • You can no longer sell your gold to NPCs
  • Music box/chest duping no longer works
  • Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
  • Active blocks will no longer become inactive with a chest on them
  • Fixed a bug that would cause a suitable house to be unsuitable
  • Crash bug where using Queen Statue would crash the game is fixed
  • Crash bug where reading a sign or tombstone would crash the game is fixed
  • Using Auto-Fill no longer puts coins in your chest
  • Fixed vines not growing in underground jungle biomes
  • Fixed highlight bugs for music boxes and timers
  • Fixed Dirt Rod bug
  • Fixed Fairy Bell timer bug where timer would display 59 seconds
  • Fixed Death Messages bug where it would only show the player name
  • You can no longer create unlimited boxes by creating ice blocks
  • Fixed a bug where Stained Glass would not count as a valid wall for NPC housing
  • Fixed a bug with Ocram’s hit box
  • Ocram’s Souls of Blight no longer fall to the floor
  • Fixed the “hidden” inventory slot bug (Vita only)
  • Touch controls are now disabled when using the Magic Mirror (Vita only)
  • Fixed a bug where NPC flags would not reposition when zooming (Vita only)
  • Fixed a bug with the “Back for Seconds” Trophy/Achievement
  • Fixed a bug where 1.2 armors would not count towards a trophy
  • Fixed a bug where you could obtain a trophy during the tutorial

Improvements:

  • Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.
  • Players now have an option to turn off back touch (Vita only)
  • Map data is now saved locally for visited Multiplayer worlds
  • Multiplayer packet size has been further optimized
  • Multiplayer stability has been improved
  • Texture compression has been improved

Mechanics and Gameplay:

  • Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)
  • The starting female clothes have been modified
  • There are several new hairstyles
  • Chest sizes have been doubled
  • You no longer need to jump to ascend single blocks
  • The hammer is now used for creating slopes, halftiles, and breaking walls only
  • The axe is now only used for chopping down trees and giant mushrooms
  • Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
  • You can now paint any solid tile or item
  • Dye slots have been added
  • You will now start with 10 mana
  • You can now craft early game magic robes and staves
  • Bricks, wood, stone and glass all now blend together
  • Mana Crystals only require 5 fallen stars to craft, down from 10
  • If water touches a halftile it will create a waterfall
  • Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
  • Your world has a chance to have a replacement for the Corruption
  • Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
  • Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
  • There is a new hardmode jungle temple
  • There are now beehives that can be found in the jungle
  • There are now several new backgrounds and tree variations your world has a chance to generate
  • Water will now change color based on the biome you are in and depth underground
  • Ropes are now found early game and can be used to craft rope coils for traversing the world
  • Chains can now be placed and used as a rope mechanism
  • Mushroom grass/seeds can now grow and spread above ground
  • There are now 3 colors for wires
  • Actuators can be used to make any solid tile active and inactive
  • There is 1 new liquid type that can be found in the Jungle
  • There are several new fountains that will change the color of water when they are placed nearby
  • Pearlstone bricks no longer spread hallow
  • Rain and blizzards have been added
  • There is a new snow biome with unique treasures and items for normal and hardmode
  • Enemies no longer trigger underground pressure plates
  • There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
  • Clowns will no longer blow up tiles
  • There are several new buffs and debuffs
  • There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
  • There are 2 new hardmode events
  • Werewolf form has been buffed and can take place every night
  • Broken armor debuff only lasts 2 minutes, down from 5
  • You now use a pickaxe to remove armor from a mannequin
  • Players no longer take double damage in pvp
  • Items of the same type will now stack when next to each other
  • You can no longer become invincible when touching fire blocks
  • Increased speed at which you can buy stacks of things
  • The Halloween seasonal event has been added
  • The Pumkin Moon event has been added
  • Certain weapon damage stats have been adjusted to match the PC 1.2.3. update
  • Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds)
  • Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices)

Graphical Changes:

  • The sun is now brighter
  • Midnight is now darker
  • The sky has a smooth gradient
  • There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc…
  • There are now stalagmites, icicles, moss, plants, rocks, and other “piles” added to enhance the environment
  • There are several new mini caves that can be found with unique backgrounds
  • Each biome will now have chests and pots with unique graphics
  • The dungeon now has 3 unique textures/colors and furniture
  • Hell houses have been remodeled
  • Floating islands have been remodeled
  • Each biome will now have unique textures and wood types:
  • Corruption: Ebonwood
  • Jungle: Rich Mahogany
  • Crimson: Shadewood
  • Hallow: Pearlwood
  • Each brick now has its own unique texture
  • Each brick wall now has its own unique texture
  • Torches are now animated and can be placed on walls
  • There are several new tombstones
  • Titan, Spectral and Dragon armors now have unique sprites
  • Most console-exclusive enemies now have unique sprites
  • Tizona and Tonbogiri now have unique sprites

Recipes/Items:

  • In total there are over 1,000 new items
  • There are 10 new ores
  • There are 4 new wood types
  • There are 31 new brick types
  • You can now imbue melee weapons
  • There are several new arrow and bullet types
  • There are several new crafting stations
  • There are several new wands used for crafting new bricks and brick walls
  • You can now craft bricks, walls, and furniture out of several new materials:
  • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
  • You can now craft Jester Arrows
  • There are 12 new wing types
  • There are several new vanity sets
  • There are a lot of new rare drops added to enemies
  • There is an item in hardmode that allows you to change biomes
  • There is an item in hardmode that allows you to increase your max health
  • There are 29 new tinker combinations
  • Several new items have been added to the game that are used for crafting dyes
  • Starfury now acts as a melee weapon and has had its damaged increased
  • Aqua Scepter has been redesigned and does slightly more damage for less mana
  • Water bolt has been redesigned and does slightly more damage
  • Vilethorn does more damage and uses less mana
  • Magic Daggers have been buffed
  • All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
  • Items that were called dyes previously for crafting have been changed to thread
  • Chests now have larger loot tables
  • You can now make picks instead of drills and axes instead of chainsaws in late game tiers
  • Increased the drop rate of souls
  • Ocram now drops more souls
  • There are over 50 paintings that can be collected randomly throughout the world
  • Jungle armor no longer requires gems
  • Ocram’s spawn item’s recipe requires fewer ingredients
  • Titan, Spectral and Dragon armor require fewer ingredients
  • Sparkly Wings are now much easier to craft
  • The amount of meteorite required for crafting has been decreased
  • Meteorite armor has more defense and does more damage
  • Silt and slush can be extracted into useful materials, items, and money
  • Each boss has a rare chance to drop a placeable boss trophy
  • Hooks can now be crafted out of gems
  • Depth meter is no longer craftable
  • Stars can now be crafted with bottles to make a new light source
  • Floating island chests no longer require a key
  • Gems and bars can be placed
  • Items made from hellstone now require less hellstone
  • Almost all enemies (including console-exclusive enemies) have a chance to drop a banner
  • Console-exclusive Pet items now drop off enemies

NPCS:

  • There are 8 new friendly NPCs
  • There are 4 new bosses
  • There are over 100 new enemies
  • Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
  • Hardmode bosses have a chance to spawn on their own to help players progress through the game
  • Current hardmode bosses now do slightly less damage and have had their health decreased
  • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
  • There are over 15 new pets that can be found in chests and dropped rarely off enemies
  • Early hardmode enemies now do less damage and have less health/defense.
  • Skeletron can now be summoned and has a small loot table

Differences:

  • Console versions do not have 10 additional inventory slots
  • The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
  • Some of the console exclusive music has stayed the same
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