

A teaser trailer for a new game by Team Reptile—the indie developer team behind 2023’s Bomb Rush Cyberfunk (BRC)—was released today, coinciding with Bomb Rush’s belated birthday. With it being just over two years since the release of BRC, their newest game, titled HYPERFUNK, seems to be an evolution of their vision for a futuristic graffiti-fume-coated, hip-hop-headed, extreme sports game. With gameplay appearing to be leagues faster than the original, HYPERFUNK looks to be trying to live up to its title.
A main complaint from fans of Team Reptile upon BRC’s release in 2023 was that the gameplay, though appearing high octane from a conceptual standpoint, was often sluggish and lacked a sense of momentum. This seems to be at the forefront of Team Reptile’s mind with HYPERFUNK, as the speed expressed with each frame of this trailer is far outside of the realm of possibilities present in BRC, without externally modifying your game to be as such. In HYPERFUNK, however, Team Reptile is turning speed into the new normal, as the higher your trick combo, the faster you’ll boost. We see this insane speed visualized during the trailer as a character moves at hyper speed. The camera’s colors invert as it can hardly track their movements, ultimately getting pulled along to continue following behind them as tendril-like electrical arc currents shoot out from their figure, moving sporadically like the legs of a spider along the freeway’s cement ground.
Based on information given to us from Team Reptile and gathered within the teaser trailer, HYPERFUNK will have its own self-contained story, with fully integrated online play supported at launch, a feature that Bomb Rush Cyberfunk only received thanks to fan-made intervention through modding support. New tricks are shown for brief periods within the trailer. We see a character on a BMX bike land on a ramp in a reverse stoppie. In other words, a wheelie but with the front tire as opposed to the back tire, and done in reverse. This trick was not present in BRC, which brings into question what other changes Team Reptile might be making to the combat/tricking system present in Cyberfunk. A complaint surrounding BRC’s release was that the three movement styles playable in the game, BMX, inline skates, and skateboarding, all felt the same to use, with no distinction between inputs other than visual. Is it possible that Team Reptile will be adding a new layer of complexity to their tricking system in the transition to HYPERFUNK?
As of right now, HYPERFUNK is said to be releasing on PC and consoles, following the trend of Team Reptile’s previous releases.
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