Survival Horror Indie Monstrum’s Release Date Delayed

Scottish developer Junkfish have announced the delay of their upcoming survival horror game, Monstrum, to January 2015.

Junkfish explained that the game would not be up to par with both their and gamers’ standards if released this year, and decided that a few more months of development time were necessary. “We’ve had a lot of feedback from the people who we’ve shown it to, and are incredibly amazed and happy for the support people have given Monstrum so far in its early stage,” reads a blog post on the developer’s site, “As such it is on us to make sure that the game is as good as it can be, even if it is a little late.”

Monstrum, which was voted through Steam Greenlight last March, will also likely not become an Early Access title either, as Junkfish do not want any potential players to have their experience “undermined by some of the silly/funny/game-breaking bugs that may happen in some Early Access games.”

Taking place on a large, abandoned ship, Monstrum is a decidedly more claustrophobic brand of survival horror that follows in the footsteps of Amnesia and Outlast. Players must escape from the maze-like confines of the ship while a single terrifying monster stalks them throughout. There are no weapons for players to use, and permadeath means that a single mistake will force you to start all over again.

The game will also feature a procedurally generated ship, so no two playthroughs will ever bee the same. The game will also randomly select from three different kinds of monsters, which, combined with permadeath, should make for a tense experience even by survival horror standards.

Hiding and running aren’t the only means of evading the creature in Monstrum. Players will be able to use the environment to their advantage, such as turning on televisions and radios to lure it away. Sections of the ship can be flooded and rooms can be set on fire using items found throughout the place like matches and gasoline, ensuring that Monstrum will require a bit of thought in addition to its considerable scare factor.

Monstrum is being developed for the PC, Mac and Linux and will be available on Steam. Additionally, it will also have support for the Oculus Rift, a practice that is more or less expected of survival horror games today.

Kerwin Tsang: Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments. These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit.
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