Summer Games Fest: Enotria: The Last Song Preview

The last thing we saw at Summer Games Fest this year was Enotria: The Last Song from Jyamma Games. The game is a soulslike through and through with inspiration from classic Italian folklore. The demo we played was around 30 minutes and we got to take on two different bosses. In a genre that is gaining more and more popularity as time goes on, Enotria: The Last song looks to stand out from the rest of the crowd.

The first way the game is doing that is by being a more than the typical flare of dark and creepy environments. Enotria is full of color, without ever feeling out of place for the strange world of the game. I would even say that the games wears it’s folklore inspiration on its sleeve with it having a colorful yet eerie vibe that you get from old folk tales,  All the color doesn’t take away from the game still having a dark narrative.

The real seller of Enotria: The Last Song is the combat. Like any good soulslike, a good parry is absolutely necessary, and the game allows you to literally parry every attack thrown your way.  Then, the game is all about options and gives you a multitude of ways to build your character with the ability to respec your character at any time. You can even have three different builds preset which you can switch between at any time using the D-pad. This allows for so much experimentation for you to build the perfect class that fits your playstyle.

We chose a heavy elemental build which the developer said was one of the harder ones to master. However, once we were able to get the hang of it, we were able to dole out massive amounts of damage using our abilities to beat the first boss in relatively short order. Though, when we got to the second boss, that was a whole different story.

Enotria: The Last Song is set to release later this year on September 18, 2024.

Zachary Dalton: I have a major passion for video games, the stories they tell, and writing about them. Avid believer that video games present the best storytelling opportunities out of any media, and that needs to be conveyed. Former competitive Pokemon player. Attended university to study game development. Wouldn't be who I am today without games.
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