

During Summer Games Fest this weekend, we got to go hands-on with the upcoming Soulslike Wuchang: Fallen Feathers from the Chinese developer Leenzee. We got to play the first hour of the game, and got to get a feel of how the game compares to other games in a genre that has become saturated with great titles over the past few years. Thus, let’s dive in and get into our thought on the game.
Wuchang: Fallen Feathers takes places during the late Ming Dynasty and has players control Bai Wuchang who has come to the land of Shu apparently looking for her sister. However, the game start with Bai waking up with amnesia along with mysterious feathers growing out of her left arm. Once we were given control, we headed out into the world with basically free reign in where to go and encounter a multitude of bosses as the game has open areas for players to explore. There are also two separate camera modes for players to choose. You can chose the classic camera that you would be familiar with in third person action games or the Stand Off camera which features a tighter and more cinematic camera angle.
The game features the typical Soulslike trappings such as resting areas (shrines in this case) where you level up by spending currency known as Red Mercury here, respawning enemies, as well as tough as nails bosses. However, the team told us this game falls into the space of harder than a game like Black Myth Wukong, but not as difficult as the likes of FromSoftware games. Though, that can still be more difficult that what some may expect. As for the gameplay, the first thing I noticed was that the game feels heavy. Wuchang herself feels hefty in a sense of movement and attacks definitely have weight and take some time to actually execute. This take some time to get used to
What the combat really focuses on is the Skyborn Might system. This is a system that builds such as when you dodge enemy attacks and Shimmer (when you see feathers circle you) that increases the potency of a variety of abilities like spells, Discipline, and Weapon skills. Weapons can also be equipped with gems known as Benedictions which fall under three categories of Oath, Wisdom, and Memory that increase a weapon’s stats.
Wuchang: Fallen Feathers looks to be another good game in a genre full of them, so it will be interesting to see how the much the game stands out upon its full release. Eager fans won’t have to wait much long as the game launches next month on July 24, 2025.