

During Summer Games Fest, we got to go hands-on with the upcoming roguelike Morsels from developer Furcula and Annapurna Interactive. I I knew nothing about the game when I walked into the retro inspired room to play the demo, (it even had a retro inspired TV setup and a Game Boy Advanced box made for the game) but by the time we finished I was extremely excited about the prospect of the game and wanted to play more of it. And this is only after we got to play in the first world of the game.
As aforementioned, Morsels is a roguelike game with pixelated graphics. The game has you playing as a mouse that controls up to three of the titular Morsels during the run. Each Morsel has their own type of attacks and special abilities. At the start of a run you arrive in a sewer and before leaving can choose between two Morsels. In the demo, the two Morsels we got to play as were a Flower that had a dual shot attack or a bubblegumesque one that shot in a straight line. The game can be played as a twin stick shooter or by using the face buttons to shoot. I personally felt more comfortable playing the twin stick way, but it’ll work in whichever way you see fit. When your Morsels lose all their health you are given the option to either restart at the sewer or doing a quick restart. Going to the sewer will give you the option to choose between two Morsels again while doing a quick restart starts you with a random one.
The game features four worlds to explore to complete a run with multiple layers to each world before confronting a boss at the end of world. The developer said that runs should take around an hour or more to complete. Between layers you will encounter some type of respite before climbing the next ladder and ascending to the next challenge. These can either be a shop to buy items or health with the Wishes you find while exploring to a minigame challenge, or even a trap of a creature trying to eat you and your Morsels.
The worlds aren’t entirely proceduraly generated, but moreso sections are and then they are placed together in a specific way. The worlds also have plenty of secrets to discover such as hidden mouse holes for you to enter and gain an item or currency. We found one that had us needing to attack a snail to push it across a goal post, and there was another that a rain drop type enemy needed to water flowers in an area. All of this made me curious as to what other secrets later worlds will have.
Morsels is set to release at some point later this year.