Yesterday and today were important days for Mojang, the studio responsible for Minecraft. The very specific event, MineCon, took place in London on July 4th and 5th, where developers, players, and fans of the game gather to discuss what’s been done and what can still be done by players, as well as what changes and additions will be coming to the game in the weeks and months to come.
For anyone looking to see the footage from the convention, check out the official Twitch page.
Perhaps most exciting and inspiring the most discussion is the freshly revealed spin-off adventure game from Telltale Games. Check out the official trailer from Minecon:
Story Mode will likely use much of the same formula the studio has seen success with in titles like The Walking Dead.
But the real meat of the news is the list of updates to the original game. There are simple changes like crouch and sprint functions, buff and debuff bars, and hunger and XP bars, but that’s only the beginning.
Pocket Edition players were promised more changes to increase functionality and to bring the mobile experience as close as possible to the console and PC ones. And speaking of console and PC, Mojang admitted that for PC players, the Ender Dragon isn’t as difficult as it is for console players. Expect to see the encounter’s difficulty scaled up in the PC version. And before veering finally away from the topic of PCs, there’s a beta of the Windows 10 version in development.
This standalone version of the game aims to make use of the features unique to Windows 10, such as a DVR-like feature to record footage of gameplay on the fly.
The base game will also be receiving new combat-related features. Enchanted arrows are admitted to be in the works, but Mojang is taking extra time to fine-tune and balance the ranged gameplay experience to be in line with that of melee. Shields will also be coming to melee players, which is to be expected after the announcement of dual wielding. Players will be able to use an additional item in their left hand (or their right–a toggle will be implemented for lefties).
The End will be getting a makeover; one both cosmetic and practical. It’ll be a formal, independent, and fleshed-out area just like The Nether. Another treat for the end-game players is the new areas being added to The End. These areas will only be open to the player after creates a portal from the mysterious End Gateway.
This list is far from conclusive, and there are even more changes to come in the near future. Mojang really hopes to breathe even more life into their behemoth success, and prospects are promising to say the least.