Square Enix Expects to Lose $140 Million in Abandoned Content

Square Enix, the Japanese developer of the Final Fantasy, Kingdom Hearts, and Dragon Quest series, recently released a statement to warn investors that they expect to have a significant loss in the last fiscal year due to content abandonment.

As reported by IGN, the losses are expected to total ¥22.1 billion, or around $140.9 million. The losses will be recognized as a part of the last fiscal year, which ended in March 2024.

According to a statement released by Square Enix, the losses come from an internal change to how the developer approaches HD games, which refers to PC and console games, in an effort to be more selective and focused with their allocation of resources.

“At the meeting convened on March 27, 2024, the Board of Directors of Square Enix Holdings Co., Ltd. (the “Company”) voted, in light of the myriad changes underway in the environment surrounding its Group, to revise the Group’s approach to the development of high-definition (HD) games with the intention of being more selective and focused in the allocation of development resources,” the statement reads.

The statement goes on to say that they took a closer look at games currently in development and made the decision to abandon a significant amount. They have not given any information on what those games would have been.

“As a result of a close examination of the Group’s development pipeline undertaken in keeping with this revised approach,” it continued, “the Company expects to recognize approximately ¥22.1 billion in content abandonment losses on its books for the fiscal year ended March 2024.”

This move follows reports that Final Fantasy VII Rebirth, their latest major release, is underperforming, though Square Enix has not released any official figures.

Square Enix is currently known to be working on Final Fantasy XIV’s Dawntrail expansion, Kingdom Hearts 4Dragon Quest XII, and the finale to the Final Fantasy VII remake trilogy. As parts of Square’s flagship series, these titles were likely not significantly affected by the refocusing.

Alex Andahazy: I have been playing games since my childhood, and am constantly looking to expand my horizons. I have always been a Nintendo fan at heart, but in recent years I've moved to a much wider variety of genres and platforms.
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