Indie multiplayer game SpyParty has released the first official trailer yesterday from Indie Developer Chris Hecker. The game is currently on Early Access Beta, which you can get immediate access to it by going to the newly designed homepage for the game and buy it for $15. You’ll get all updates during development and the final version when it finally is released. There is a private forum for players to give strategies for the game. Still no date just yet for the release, in order to give more time to improve the game.
SpyParty has been in development for 4 years now and the trailer released features an old art in-game footage, but that is only the current stage of the game, which currently Hecker is behind the art design. During the early access beta and final stages of the game, John Cimino will be behind the new art designs. Plus Keith Millot will be in charge of helping out with the community, blog, and video stuff. You can see the old art and new art designs in the picture above.
“I wanted this trailer to give the flavor of the game, but not explain too much,” wrote Hecker. “It should have a bit of a narrative arc and tell a light story, but nothing too distracting. In the end, I think it might be a bit confusing for complete strangers to SpyParty, but I hope people can figure it out from the video and the short description, and hopefully the trailer makes people who are just hearing about the game want to learn more. I also worry that the trailer implies there’s a fixed character who’s the Spy, but it wasn’t clear how to correct that without a lot of exposition that would have messed up the flow.”
With SpyParty being only a multiplayer game, you’ll have a choice between Spy and Sniper. As a Spy you have been invited to attend a high society cocktail party, where you need to use subtle behavior, perception, and deception in order to accomplish your missions. Though as a Sniper, you are outside of the party, looking at every single person at this party, but you have only one bullet used to terminate the Spy, use it wisely!
“You’ll notice this trailer is almost completely the old art and is completely in-game footage,” Hecker says. “This is intentional, because the last thing I want is somebody watching some super polished pre-rendered trailer and then loading the game and feeling misled. Of course, this means the Spy pours a drink down her face in one shot because the runtime code for taking sips from a drink isn’t aligned with the mouth properly in the old art. Oops.”
Just like Minecraft showing off fan-made trailers on their site, Hecker is currently thinking of having fans make trailers for SpyParty that would be released, plus SpyParty is planning to release new trailers “every so often.”