Space Marine 2 has seen great success since its release on September 9th of this year. The game reached over 2 million units sold within just 2 days of its released and is trending up as the months have gone on and has become the most played game in the history of the franchise. There have also already been talks of ideas for a 3rd installment of the game have been floating around by chief creative officer, Tim Willits. However, Saber Interactive’s creative director Oliver Hollis-Leick recently stated that “compromises were made” to make the 3 player co-op game have a playable story mode.
When speaking to GamesRadar+, Hollis-Leick said that the development team “could have done way more” and adds, “We would have more control over them going off and doing their own thing, and like even becoming a source of conflict during the mission.” He goes on to say that the team was constrained by having to keep the 3 characters together at all times rather than separating at any point.
“One of the levels where we tried to do that, is where Chairon goes rogue on his own and gets separated from the rest of the squad…And that, that was us really trying to stretch that. So it felt like they were divided for a time, but, yeah, the closest we could get is for Gadriel and Titus to almost kill each other in a cinematic, and then, and then we’ve got to go back into battle again as a three man team. So yeah, the co-op thing makes that tough.”
Game director, Dmitriy Grigorenko, poked fun at Hollis-Leick, saying, “I remember arguing with [Hollis-Leick] a lot, saying that there’s not enough time for our characters to talk about the plot, to argue with each other, because there’s stuff exploding in the background…Nobody’s going to listen to that – we have to be short!”