Social Multiplayer ‘Grimmwood’ Is Getting a Full Release This Week

The social survival game Grimmwood has been in Open Beta since May of this year, and now it’s about to get a full release. According to its publisher, Headup Games, Grimmwood‘s launch is rapidly approaching and set for August 2, 2018.

“In Grimmwood, you defend your village together with up to 30 strangers in an ageless mystical forest. Fight against the merciless monster hordes that unleash their wrath at your shelter every night,” wrote Headup in its post. Players take up residence in an “ageless, mystical forest,” and learn how to survive. Players will have to find weapons, repair them, salvage useful items, and collect food and other resources to upgrade and fortify the village. “But to be able to do all that you have to eat, drink and rest, because every action in the game takes its toll on your stamina and sanity,” Headup added.

The game plays in real time, so a day in-game actually takes 24 hours to play out. In addition, Grimmwood‘s latest game mode, Blitz Mode, came in the latest update. Blitz Mode essentially turns the standard 24-hour in-game day into a 15-minute day, which makes the entire gameplay process significantly harder. “For survival, the whole village has to work together as a well organized team now, as the Blitz Mode will become quite difficult after a few days, so everyone has to know their tasks.”

Also accompanying the game’s full release are monster loot drops, “different weapons have specific effect during the Night Attack,” an original soundtrack, fully animated monsters, “terrain specific sound ambiences,”  and the ability to move directly on the Global Map. Here’s the announcement trailer from developer Big Moustache games:

If you want to get a sense of Grimmwood before its release, the Open Beta is still running on SteamGrimmwood launches on August 2 for PC.

Glenn Carreau: Hi! I'm Glenn: recent college grad specializing in interactive arts and media, writer, game creator and connoisseur, pop culture junkie, and semi-professional fan-artist and blogger. In my free time, I function as an unnecessarily specific gaming encyclopedia. I also play the violin, binge crime/detective procedural shows (still not sure why), and do a large amount of digital painting. I'm probably too attached to Dragon Age, but not really inclined to do anything about it. I'm a huge fan of cosplay, foxes, the prose of Jenny Lawson, and Strong Female Characters™.
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