Players get ready because the game Sker Ritual launch date has been set and the game is on its way. It was announced that Sker Ritual is heading to PS5, PC, and Xbox series X/S on April 18th of this year. This comes two years after the game was initially released for early access on the platform Steam.
Sker Ritual is an FPS, indie, action-adventure, survival game that was published and developed by Wales Interactive. Video game developer Wales Interactive which has done games like Maid Of Sker, The Isle Tide Hotel, Five Dates, and much more is located in Wales, UK. Sker Ritual “is spin-off” of the game Maid Of Sker which came out in 2020. Here is how Wales Interactive describes Sker Ritual on their Official website:
The Quiet Ones are back in this 1-4 player co-op, round-based survival shooter spin-off to the award-winning British horror, Maid of Sker! Face hordes of new and familiar enemies, supercharged elites with unique supernatural powers, upgradeable steam-punk weapons, interchangeable spine-chilling masks and mysterious story objectives from writing talent behind Maid of Sker, Battlefield 1 and Total War: Rome II.
Just recently on March 8th a new weapon was dropped for the game. The new weapon that was announced for the game Sker Ritual “is named Joseph Heavy Automatic”. The other weapons in the game include “The Basil Automatic 1913, and the baseball bat”. They also have a “mysterious weapon” on its way to the game but it is unknown when it’s coming out.
While Sker Ritual is in Early Access in Steam it allows players to play the game while the game is being developed and updated. The last patch update that was done on the game while it’s been in early access was on March 1st of this year. Here are some of the updates done on the game for the Patch Note that was just released:
NEWLY UPDATED– Added & upgraded UI animations in the several menus
– Added Animation & Audio to Post Game Summary
– Updated UI in the Miracle Exploration Menu
– Highlighted stat changes between rarities for Miracle Descriptions
– Updated the layout and names of the options on the main menu
– Notes are now called Collectables
– Locked Collectables no longer display as “????”
– Added Location hints for Collectables
– Increased the melee damage multiplier for x1.7 for Hard and x2.2 for Nightmare
– Lowered the damage multiplier of non-melee abilities to x0.5 Beginner and x0.7 Easy difficulties
– Updated audio for several NotificationsBUG FIXES– Fixed an issue with multiple objective markers remaining on screen after returning to the menu and starting a new game
– Fixed an issue with Perks not being removed properly for everyone who isn’t the host in online games
– Fix issue with missing localization on some Area text
– Fixed an issue where Post Game Summary wouldn’t appear for anyone isn’t the host in an online game after exiting