Yesterday, Yacht Club Games posted an update on their website to celebrate having sold two million copies of Shovel Knight: Treasure Trove.
The hit indie mascot platformer and Kickstarter success story Shovel Knight: Treasure Trove has been around for nearly four years now, and it managed to take the indie market by storm. In a mere eighteen months after its debut, it had managed to sell one million copies. Twenty-six months later, near the end of this February, Shovel Knight: Treasure Trove managed to double that number. Plenty of changes and updates have happened in that time, as they report:
A lot has happened in those 26 months! We released the Shovel Knight amiibo, our newest campaign Specter of Torment, launched on Switch, brought Battletoads to PC, made co-op playable on all platforms, created an art book, wrote 4 Shovel Knight books, published Gunvolt, Body-swapped Shovel Knight’s campaign, released Vita physical, localized the game to Japanese, Brazilian Portuguese, and Russian, and perhaps craziest of all… since the game was so big, we changed the name of the game to Shovel Knight: Treasure Trove, increased the price, and split the game into separate standalone releases.
In their celebratory post, they also shared a bit on what they learned on the way and a variety of data from March 1st, 2018, including sales by platform. According to their charts, their top 4 platforms were PC (24.4%,) the Nintendo 3DS (23.9%,) the Nintendo Switch (17.6%, or about 370,000 copies,) and the Wii U (14.3%.) They also announced a 20% discount on Shovel Knight: Treasure Trove for the next week. This includes the versions available on the Switch, Wii U, 3DS, PS4, PS3, Vita, Xbox One, Steam, GOG, and the Humble Store. All versions of Shovel Knight: Treasure Trove will also receive the final campaign, Shovel Knight: King of Cards, as a free update when it is finished.