FromSoftware’s newest title Sekiro: Shadows Die Twice is officially a hit. Announced earlier today, the game surpassed two million units sold across all platforms in its first ten days on sale. However, sales per each platform were not disclosed. The news was announced by publisher Activision via a post on the company’s website. According to Activision’s vice president of product management and marketing, Michelle Fonseca, the company is very happy to have made this partnership.
Sekiro: Shadows Die Twice has brought something very special and unique to Activision’s portfolio of games. It’s been an honor to work with FromSoftware to help introduce a brand-new franchise to gamers around the world.
According to the post, the game even did extremely well on Twitch. Upon the game’s release, it was most viewed game on the streaming platform. For its first weekend, viewers had watched ”more than 631 million minutes” of the game on the platform. Then, in total of its first week, the game would achieve an astronomical “1.1 billion minutes watched on Twitch.”
Sekiro: Shadows Die Twice is currently the second highest rated game of the year; sitting at a 91 on Metacritic. However, since number one is the remake of Resident Evil 2, Sekiro: Shadows Die Twice is currently the highest rated new IP of year so far. The publisher is also “excited by the continued support from gamers and critics alike.”
This success achieved by the game could also be seen a positive in public perception for Activision as, earlier this year, the company laid off hundreds of employees and split with Bungie and lost Destiny in the process. This success could also possibly entice the publisher to invest more in single player experiences. Elsewhere, while FromSoftware’s game are very well known for their notorious difficulty level, this game has sparked a debate across the gaming community about difficulty settings and accessibility options in games.