Scavengers, A Shooter Game Inspired By Halo 5’s Warzone, Has Been Announced

Developer Midwinter Entertainment has announced its current project: Scavengers, a spiritual successor to Halo 5‘s Warzone mode and “co-opetition” survival shooter. While announcing the game with a teaser trailer, Midwinter also shared details of a partnership with Improbable that will feature the company’s SpatialOS tech within the game.

Scavengers will build on the game design principles that made Halo 5: Guardian’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviours,” Improbable wrote of the SpatialOS technology’s role in-game.

“The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform,” Improbable added. “With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.”

“We started Midwinter with the goal of creating innovative, shared experiences for millions of players around the world,” said Josh Holmes, CEO of Midwinter Entertainment. “When we introduced Warzone in Halo 5, it represented the pinnacle of blended PVE/PVP. Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

There is no release date yet, and few other details on the game beyond its trailer, which you can watch below. For updates on Scavengers, you can check out the game’s website here.

Glenn Carreau: Hi! I'm Glenn: recent college grad specializing in interactive arts and media, writer, game creator and connoisseur, pop culture junkie, and semi-professional fan-artist and blogger. In my free time, I function as an unnecessarily specific gaming encyclopedia. I also play the violin, binge crime/detective procedural shows (still not sure why), and do a large amount of digital painting. I'm probably too attached to Dragon Age, but not really inclined to do anything about it. I'm a huge fan of cosplay, foxes, the prose of Jenny Lawson, and Strong Female Characters™.
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