Ryse: Son of Rome Polygons “Downgraded”

There has been a lot of chatter recently about a supposed “downgrade” in graphical quality of Xbox One’s exclusive launch title, Ryse: Son of Rome. The game, first shown at E3, has apparently had its characters polygons reduced from 150,000 to 80,000, unsurprisingly causing a small fan-boy war. So is this even a big deal?

Short answer – no. Higher polygon counts do not necessarily mean the game will look better. There are many criteria that go into a games appearance; things such as art-style, lighting, shadows, etc. To say that Ryse: Son of Rome has been downgraded is a bit hasty. Crytek’s CEO Cevat Yerli has been active on Twitter in defense of the company’s decision to reduce the games polygons.

Crytek has obviously made this decision with smooth frame rates in mind. Would you rather play, visually, a 10/10 game at a low frame rate, or a 9/10 at 60 FPS? I think most logical people would choose the latter.

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