It’s been a while since we last heard from Sucker Punch. The PlayStation developer has been very quiet since they re-released Ghost of Tsushima for the PlayStation 5 in Summer 2021, but it looks like they are doing a lot of things behind the scenes. Found by a user on Resetera, it appears that Sucker Punch has three job listings that asks for an interesting prerequisite. One is for a Technical Combat Designer, the other is for a Senor Combat Designer, and the third is for an Encounter Designer. All three listings are asking if any applicants have “played previously shipped Sucker Punch titles.”
Even if it’s not Ghost of Tsushima, it sounds like Sucker Punch is working on something funhttps://t.co/rRjsoQfGrA
— GamesRadar+ (@GamesRadar) June 21, 2022
Now it’s important to note that this could also allude to other previous IPs from Sucker Punch’s catalog. This includes some of the original Sly Cooper titles, as well as the Infamous entries. Both would be an interesting idea for a new entry, especially considering that Sucker Punch hasn’t developed a Sly Cooper game since 2005, and we haven’t seen anything from the Infamous series since 2014’s First Light. Seeing either of these IPs return would be an exciting prospect and one that would be welcomed by the gaming community.
However, it’s more than likely that the studio is working on a potential follow-up to their 2020 hit with Ghost of Tsushima. This is also slightly emphasized by the description in the aforementioned job listings, specifically with the Encounter Designer listing. In that listing, it states that the job will require the developer to “Deliver interesting and varied encounters in an open-world game, with a particular focus on melee combat and stealth.” This sentence alone accurately describes Ghost of Tsushima’s play style to an absolute point.
As we already mentioned, Ghost of Tsushima was critically acclaimed and became one of the most popular PlayStation exclusives in recent memory. The game did so well that the actual island of Tsushima in Japan made the Game Director Nate Fox and the Creative Director Jason Connell ambassadors of the island, which is definitely something you don’t see everyday. It’ll more than likely be a while before Sucker Punch is ready to unveil whatever it is they’re working on, but the wait will more than likely be worth it.