Pixel Titans is a small, independent game developer who, according to their website, aim to, “glorify older game design while modernizing it.” Recently, Thom Glunt, the director of Pixel Titans, posted on PlayStation’s blog about their upcoming game Strafe.
Pixel Titans’ marketing department describes Strafe as, “a roguelike first-person shooter that’s pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory.” Despite the claim of photorealism, screenshots from the game depict graphics that look like they come out of the 64-bit era. The “photorealism” comment is part of Strafe‘s tongue-in-cheek marketing campaign that pretends that the game is coming out in 1996 and that the game is very advanced for its time. The game’s official website even looks like it was made in the 90s.
As far as gameplay goes, Strafe is a gory, first-person shooter that looks like it takes a lot of inspiration from the classic violent shooters such as Doom and Wolfenstein. The game also aims to revisit the difficulty of earlier games, giving the player only one life to complete the game. If you die once, you have to start over. And to make things even more difficult, every time you play the game the levels are different. So you can’t get good at levels by playing them a bunch of times since they’ll be different every time you die or start a new run.
Strafe will be available on PlayStation 4, PC, Mac and Linux on May 9 and will be purchasable from Steam.