Rainbow Six Siege director Alexander Karpazis has suggested that the game will not be getting a sequel anytime soon in an interview at the Siege Invitational 2024 in Brazil.
Siege first launched in 2015, with the first season of its Year 9 content revealed at the same event, making it one of the oldest live service games to still be receiving major updates. Though it has aged, Karpazis said that it could be mistake to make a full sequel, according to a report by PC Gamer.
“The idea of switching engines to something that can be off-the-shelf ready simply doesn’t answer the needs of a really competitive and demanding game like Siege,” he said. “I’m not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.”
He suggested that the current engine, AnvilNext 2.0, is more than capable of supporting the game for the foreseeable future, and said that he did not want to risk giving up something that is working, as they may not be able to recreate it in exactly the same way.
“It can be really frustrating, really costly, and in the end, it doesn’t even give you anything that was a benefit,” he said. “If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future.”
He also made sure to praise the team behind the game’s support, saying that he believes the game can last forever with the current team and engine behind it.
“The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible,” he said. “We really do know that this is a game that can last forever with the people and the talent and the tools that we have today.”