Players Have Cleared Every Level in Super Mario Maker

Team 0%, a group of players dedicated to clearing every level in the Wii U’s Super Mario Maker before the servers shut down, recently accomplished their goal after the final level was found to be uploaded with a tool-assisted speedrun technique (TAS).

Team 0% was formed to make sure that every player-created level uploaded to both Super Mario Maker and Super Mario Maker 2 had at least one clear on it, so that no level would have 0% clear rate. As of March 31, 2021, it became impossible to upload new levels to the original Wii U game, so it now has a finite amount of levels to complete.

With online support ending for the Wii U and 3DS on April 8, Team 0% committed to beating every level before the game’s servers shut down. On March 22, they accomplished their goal just 16 days before the game went offline.

The final level, “The Last Dance,” was beaten on March 15 by a player called Yamada. However, it seemed at the time that there was still one level, “Trimming the Herbs,” that remained to be cleared.

The creator of the level, Ahoyo, confirmed on March 22 that they had used a TAS to assist in beating the level, meaning it was proven for the level to be possible by a human alone. Ahoyo admitted that the level was uploaded illegitimately and should be disqualified from Team 0%’s mission.

“I’m sorry for the drama [this] caused within the community, and I regret the ordeal, but at least it was interesting,” they wrote. “However in the end the truth matters most. Congratulations to Team 0% for their well-earned achievement! SMM is cleared, and The Last Dance was the last level!”

The Twitter account for Team 0% said that they expect players to continue trying to beat “Trimming the Herbs” manually until the servers are shut down, but the game is now complete regardless of the outcome. The team will continue to work on Super Mario Maker 2’s most difficult challenges.

Alex Andahazy: I have been playing games since my childhood, and am constantly looking to expand my horizons. I have always been a Nintendo fan at heart, but in recent years I've moved to a much wider variety of genres and platforms.
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