Platinum Games, developers of Bayonetta, Nier: Automata, and Astral Chain, have announced their new game, Project G.G. which will be the first game they will self-publish. This comes after the developer received a capital investment from Tencent, one of the biggest names in the video game industry. Platinum Games said that they would expand from game development into self-publishing. The developer also opened a new studio in Tokyo that will focus on a new game as a service title.
In addition to a new original IP and the first game being published by the company, Project G.G is also revealed as the game they teased when they launched a teaser website. Many were speculating that it was all part of the Kickstarter they launched for a PlayStation 4 and Nintendo Switch port of The Wonderful 101. However, Project G.G shares a connection with several of Platinum’s titles including The Wonderful 101 and Viewtiful Joe as the trailer reveals that the game is “the powerful climax to the Hideki Kamiya superhero trilogy.”
Platinum Games Chief Game Designer Hideki Kamiya shared some insight on how Project G.G. came to be and why it’s different from some of the developer’s previous games. He said: “We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR: Automata; sometimes wholly original stories, like Bayonetta and Astral Chain. Our work has found a core of passionate fans who trust us s deliver high-quality action games. But Platinum Games has thus far only been a developer. That means we make the games, and that’s it. All of our titles up until now have been made under contracts, with cooperation and funding from the publishers who distribute them.”
Talking about being only a game developer Kamiya said: “As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.”
Project G.G is 100% a Platinum Games title which means that everything associated with it from the game’s design to how it’s promoted is entirely on the developer’s shoulders. As Kamiya puts it: “Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G the best game it can be.”