Nintendo Bans Live Streams from their Creator Program

An image sent out by Nintendo’s Creator Program was being shared around the internet Thursday night that went over changes to their program, specifically in regards to how they will handle live streams going forward. Or rather, how they won’t handle live streams going forward. This means for anyone who is already part of this program who continues to live stream will receive strike against their account. Nintendo has gone ahead and updated their website to reflect the change.

(Original Image Posted by NeoGaf User Tom Nook Sawyer)

There are still ways to live stream Nintendo games without receiving a strike though, it just needs to be a completely separate YouTube account from the one already registered with the Nintendo Creators Program. According to the official rules, “…You can broadcast content on YouTube Live from a channel that is not registered to the Nintendo Creators Program…Or, you can cancel your channel’s registration to the Nintendo Creators Program and instead, register your videos containing Nintendo’s IP to the program separately. Videos which have been registered through your channel would need to be reregistered individually.”

While many are upset as this news makes the process to monetize Nintendo games even more difficult for YouTube content creators, a change to Nintendo’s live stream policy doesn’t come out of nowhere. Just few weeks ago, famous YouTuber Pewdiepie dropped a racial slur on one of his live streams which created an incredible amount of negative press and controversy. So it’s very possible this update to their creator program is just a preemptive measure against something like this.

Mark Rotondi: Gaming has been a core part of my existence since I've been a kid. Some of my favorite games along the way have been Zelda BoTW, Counter-Strike, Metroid Prime, Braid, Mega Man 3 and Turtles in Time for the SNES. In 2011 I graduated from UMass Boston with a degree in English, but have worked mainly in tech in San Francisco, including a job at a large free-to-play company where I worked in live-operations and community management.
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