
“Feed rubber ducks to a corporate void [and] build physics contraptions” in Froke and Pretty Soon’s newest release Project P.I.T.T. This is the first project by Froke, the developer, but one of many for Pretty Soon. Pretty Soon has been the publishing studio behind games such as Scale the Depths (2026), Feed It (2026), and Small Spaces (2025), operating since around 2020.
Project P.I.T.T. created their Steam page earlier this summer, using the platform to announce the game’s first demo as part of Steam Next Fest. It is self described as “Brutalist PSX satire meets first-person sandbox chaos,” where players must constantly make rubber ducks to feed The Maw, “a vast corporate hole with an appetite that only grows larger the more you feed it.”
The development team warns that, as players progress through the game, “the company is watching. The pit is growing. Ducks will not be enough.” In order to continue to satisfy The Maw, players need to “build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain. Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job.” Additional features include using tools such as “magnets, fans, panels, pistons, launchers, and more to optimize production,” making chain combos to maximize payouts, and the opportunity to “explore a brutalist PSX-style corporate facility.”
Like many other political or corporate satire games, Project P.I.T.T has seen some struggle with mixed reviews. Despite this, the game has seen over 150 “Very Positive” reviews on Steam just twenty four hours after release. The development team has taken notice to some of these reviews, removing a Phase Three scripted event. “The Maw still hungers. The workplace is still unsafe. But your factory should no longer be punished for being a factory.
