NetEase and Quantic Dream have announced that the Chinese company has bought a minority stake in the developer behind Heavy Rain, Beyond Two Souls and Detroit: Become Human. This move allows Quantic Dream to go multi-platform, instead of only on PlayStation. The company made a video starring Chloe from Detroit: Become Human talking about the new deal.
David Cage told Variety that he and co-CEO Guillaume de Fondaumiere will still be at the helm of the studio. “There will be no changes with the governance of the company, as the objective of NetEase is to engage in a meaningful partnership with us.” He also spoke about how the company will be using the investment in hopes of “becoming a global, multi-franchise entertainment company, and to develop advanced technologies and games for the future.”
Speaking about the future of the company, David Cage went on to explain how the company’s history will drive them to new ventures in the future. Quantic Dream has always made interactive stories. They demonstrated that there is a market for these types of games that gamers respond to. “Throughout our existence, our goal has been to create thought-provoking experiences that could engage emotionally with players in a very unique way. We now have the support of millions of gamers around the world who enjoy the stories we tell.”
David Cage wants to take what Quantic Dream does best and play a more active role in the next evolution of the games industry. He noted that the industry is changing with “new platforms, technologies, ways of playing, business models and major companies investing in the sector.” David Cage wants the company to remain independent while making sure that Quantic Dream and NetEase will grow stronger by leveraging the strengths of the studio.
One of the ways the company is looking to change and evolve is to make their games available to a wider audience, which means going multi-platform. Guillaume de Fondaumiere said, “our objective is to be present on all platforms, where there is an audience that can enjoy our experiences.” He also said that the studio will still support their partnership with Sony. “We will, of course, continue developing on PlayStation, a platform that we know very well after having worked with Sony for 12 years, but we will also be present on all other platforms.”