‘Let It Die’ RPG is Coming to PC This Fall

Developer Grasshopper Manufacture’s free-to-play RPG, Let It Die, is finally coming to PC, according to a report from GameSpot. The hack-and-slash action game has been a PlayStation 4 exclusive since its launch in December 2016, and it has been doing impressively well with over 4 million downloads as of April 2018.

Let It Die offers dark futuristic setting of 2026 AD, in which “a large tectonic disturbance occurred causing mass destruction around the world. Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive.” Players are also given a guide in the form of a skateboarding grim reaper called Uncle Death, who tasks them with navigating the tower replete with traps and enemies. The game was heavily inspired by the “Roguelike” genre of RPGs, and particularly Dark Souls. As such, it is considered an increasingly difficult game in which players will die often, and picking up powerful equipment from dropped enemies is a must for survival.

The game’s special mechanic is its “death data,” where upon death, the player themselves are sent back to the beginning with nothing, but their characters’ “death data” is saved to Let It Die’s servers with everything that had been on them at the time. Consequentially, other players can encounter your fallen character as a powerful enemy specter, and you can encounter theirs in your own game. There is no word yet on whether this mechanic will extend between PC and PlayStation 4 players, or whether those servers will be separate.

Grasshopper Manufacture and the game’s publisher GungHo Online Entertainment have been continuing to support Let it Die on its current platform, steadily releasing bug patches and updates for the game. Let It Die will be coming to PC via Steam sometime in the fall.

Glenn Carreau: Hi! I'm Glenn: recent college grad specializing in interactive arts and media, writer, game creator and connoisseur, pop culture junkie, and semi-professional fan-artist and blogger. In my free time, I function as an unnecessarily specific gaming encyclopedia. I also play the violin, binge crime/detective procedural shows (still not sure why), and do a large amount of digital painting. I'm probably too attached to Dragon Age, but not really inclined to do anything about it. I'm a huge fan of cosplay, foxes, the prose of Jenny Lawson, and Strong Female Characters™.
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