LawBreakers, the debut title from young studio Boss Key Productions, is bursting onto the scene at this year’s E3. The game was announced with, in my opinion, one of the funnest, grooviest, and most beautifully-animated cinematic trailers we’ve seen from any game this year, and now is holding its own on the show floor at E3 with massive gameplay demo setup and live match commentary running all day.
LawBreakers is class-based shooter that is all about “gravity-defying combat”, in which players go head-to-head in classic team FPS style, but with greatly increased mobility. Every class in the game, from medics to assassins to juggernauts to vanguards, has some kind of ability or tool that helps them move effectively around the battlefield and stay airborne. Grappling hooks, teleports, jetpacks, anti-gravity grenades, rocket-jumping and more all come into play in a fast-paced shooter experience that feels familiar enough to be accessible, but also new and innovative.
In the demo, you don’t get a ton of time to tool around with the game’s mechanics before they thrust you into a 5v5 team match with your fellow E3 attendees and expect you to sink or swim. Luckily, the games UI and mechanics are intuitive enough that you can pick up the gameplay pretty smoothly on the fly. I played as an Assassin class, and had so much fun double jumping and swinging around the battlefield with my taser grapple whip thing that I would sometimes forget there were even enemies to kill and objectives to capture. The gameplay was smooth, the Unreal Engine graphics were lovely as always, and the game’s presentation was overall impressive.
Stay updated on LawBreakers announcements over at lawbreakers.com.