John Carpenter’s Toxic Commando Gets New Gameplay Showcase from Xbox One Month Ahead of Release

John Carpenter’s Toxic Commando has taken a big step toward its March 12, 2026 launch with a brand-new gameplay overview trailer revealed yesterday via Xbox channels, giving fans an early and detailed look at what the cooperative shooter has to offer. The trailer highlights the core mechanics, mission structure, weapons, classes, and the brutal undead combat that players will experience in the full game, and it serves as a strong reminder of just how chaotic and fun this four-player co-op action title aims to be.

Toxic Commando is a squad-based first-person shooter developed by Saber Interactive and published by Focus Entertainment. The premise sees players stepping into the roles of highly trained mercenaries known as the Toxic Commandos, they must battle through massive hordes of mutated undead spawned by a catastrophic experiment gone wrong. The game emphasizes “buddy-movie” energy, with over-the-top action, horror influences, and nonstop cooperative chaos as the undead come at players from every direction. 

The trailer revealed yesterday focuses on several key aspects of gameplay that fans have been curious about. First, it showcases both main story missions and optional side objectives, giving squads a range of tasks to tackle in each mission area. Players can expect sprawling semi-open spaces filled with enemies, environmental challenges, and multiple paths forward, allowing for varied approaches whether moving as a tightly bonded team or splitting up to cover more ground. The trailer also revealed the core members of the Toxic Commando team, Walter, Kato, Ruby, and Astrid. These four are described as a motley crew of criminals hired to tackle the global catastrophe.

One of the major features highlighted in the trailer is the variety of weaponry and loadouts available to players. The game includes a large arsenal of firearms and tools, ranging from shotguns, SMGs, and sniper rifles to machetes, crowbars, and other secondary weapons, offering both close-quarters brutality and long-range precision depending on your playstyle. Alongside this, Toxic Commando also introduces four distinct character classes—Strike, Medic, Operator, and Defender, all with unique skills and roles that contribute strategically to a squad’s success. 

Another highlight in yesterday’s reveal is the emphasis on vehicles. Throughout missions, players can find and use a lineup of “slime-proof” rides to traverse the toxic landscape and even plow through enemies or reach objectives faster. These vehicles aren’t just transports, they add tactical options in combat, offering mounted weapons or auxiliary functions that can turn the tide during intense encounters. 

Yesterday’s Xbox trailer also came alongside news of a playable demo for Toxic Commando. According to the announcement, a first playable demo will be available on Steam from February 19 through March 2, giving players an early chance to jump in and experience the core co-op gameplay before the game officially launches. This demo period is expected to include online cooperative play and showcase representative missions and combat scenarios so that squads can test weapons, classes, and strategies together. 

In addition to gameplay and demo details, the reveal reaffirmed that Toxic Commando is now available for preorder in multiple editions. The Standard Edition includes the Leon’s Secret Stash DLC at no extra cost, while the Blood Edition adds further cosmetic extras like character and vehicle skins, weapon charm packs, and post-launch downloadable content that will let players customize their squad’s look through the apocalypse. 

As the March 12 release date approaches, yesterday’s Xbox-hosted gameplay overview trailer has helped crystallize what Toxic Commando intends to be: a high-energy, cooperative shooter where teamwork, firepower, and tactical use of both boots and vehicles are essential to survival against relentless undead onslaughts. 

Dylan McHugh: From journalism to fiction writing, storytelling has always been a passion of mine. Video games are a gateway to our imagination and to be able to report on them is a dream come true! I am a former college football player and current student enrolled at Ursinus College studying Media and Communications.
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