Apple device owners are soon to get a taste of Rapture when 2K brings the original Bioshock to iOS later this year.
Back in 2007 Irrational Games and publisher 2K took us on an underwater journey to what many still consider to be one of the most engrossing, well fleshed-out FPS locations of the last generation. Now, 2K is looking to bring Bioshock away from our PCs and consoles and into our hands with a port of the original to iOS.
Of course, there are going to be some sacrifices in the transition. Gone is the original game’s Unreal 3-powered graphics engine, and in its place is a fully Havok-licensed alternative to power the game through its many damp and dingy corridors.
The 2K China team has brought this iconic gaming experience to iOS using Havok’s cross-platform toolset to achieve amazing parity between console and mobile versions, including the full dynamic gameplay and character interactions of the classic title from 2007. Seven years after its original implementation, the same robust Physics and Animation technologies ingrained in the original BioShock have seamlessly transitioned onto mobile platforms.
In recent years gamers have seen an ever-increasing number of ports for consoles to and from the mobile gaming market. With everything from DeadSpace to the Grand Theft Auto series getting re-released on mobile platforms, many AAA developers and publishing houses are taking a greater interest in the mobile market, especially now that mobile platforms have begun to reach near processing parity with the previous generation of home game consoles.
Bioshock, on the whole, is a great choice for this treatment. Not only is Bioshock still considered one of the absolute best titles released during the 360/PS3 era of consoles and home PC market, but the game relies on relatively simple controls to carry out its underwater exploration, keeping down complications necessary to transplant the game’s controls onto the touchscreen. With the game’s mass appeal to gaming audiences, this could be a great branch between the console/desktop and mobile markets in a marketplace where many ports the other direction have received a lot of flack for being shoddy or poorly implemented.
Will Bioshock fare well on the iOS platform? The release date for the software is “soon,” but until we see how Apple’s hardware handles the atmospheric powerhouse, and how its controls survive translation to the often cramped realm of on-screen controls, we will just have to hope for the best.