Interrogation: You will be deceived is a noir thriller that puts players in charge of a police unit trying to dismantle a terrorist organization. Tense interrogation scenes form the heart of the investigation. Simulating real-life conversations, players must understand their subjects’ background to discover whether it is best to intimidate, outwit or empathize in order to discover the truth. With a striking visual art style, Interrogation: You will be deceived thrusts players into a world of hard practical, personal and ethical decisions, that will make them question what lines they would be prepared to cross and it is releasing on December 5, 2019, for PC, Mac and Linux. It will be available for Nintendo Switch in Spring 2020.
Interrogation: You will be deceived was first revealed in 2016 where it was selected for the Amber Jam. It won the award for Best Game Design and Game of Show in 2018 Dev.Play and it was nominated for Best Visuals. The game’s eye-catching, black and white sketch-drawn art-style was created by rotoscoping thousands of photos of more than 40 actors which leads to a diverse cast of characters that exists between the binaries of good and evil. Each of their own stories and motivations plays a role as players race against time to stop the terrorist group from destroying society as we know it.
The game’s realistic conversation system means that players will have to expertly assess the suspects’ language and expressions. Players will be able to manipulate emotions to uncover the truth – sometimes turning to more dubious methods to get the job done. Players will also have to manage an elite team and assign them tasks based on their strengths to increase their chance of success. Players can choose from special skills by selecting memories that will define their own play-style and make the story their own. Players will also have to manage the relationship with the media and the public as the player’s mental stability and reputation are at stake.
Developer Critique Gaming is seeking to address many modern social issues as the game uses terrorism as a starting point to cast a critical eye on political radicalization, police brutality and the imbalance of power between the people, authorities, and corporations that lead society. David Moscovici, Creative Director at Critique Gaming said: “We think that we can make a good game that can make a difference in the world. We feel that games have now reached a point at which they can enact change, if only in gradual increments.”