

Clover Lab’s holoBase, a baseball game with pixel art visuals published under holo Indie, has been announced for PC and is available to wishlist on Steam. No release window has been announced. The game puts players in charge of building and managing a baseball team made up of hololive talents, fans, and mascots, then taking that team into matches across three modes: hololive League, Versus Mode, and Online Mode.
hololive League is the primary single-player mode, in which players build a roster and work their way through three leagues toward the championship. A manager type system governs how the team develops over the course of the mode, with each type directing stat growth differently so that players can build toward a particular playstyle. Teams developed in hololive League can be carried into Versus and Online modes.
Versus Mode is designed for local play, with adjustable rules and support for matches against both the CPU and other players in the same room. Online Mode opens up competition against players nationwide, with the option to bring the same team built in hololive League. The Steam page also lists Steam Achievements, Steam Cloud, and Family Sharing, with English and Japanese available as interface languages.
📢新作発表⚾️
みなさんもうホームラン競争は遊んでくれましたか?
4月17日(金)『萌えろ!!ホロ野球』がほんとにリリースしちゃいます!
燃えプロ改め、萌えホロ!!ストアはコチラから👇https://t.co/ScC5hZacIi
ウィッシュリストの登録お忘れなく!!
プレイボール!!⚾️#holoIndie #ホロ野球— クローバーラボ【ホロライ部】 (@Cloverlab_Club) April 1, 2026
The characters featured are Hololive members, including Shirakami Fubuki, Inugami Korone, Nekomata Okayu, and Ookami Mio.
holoBase falls under holo Indie, a game publishing initiative run by CCMC Corp. on Cover Corporation’s behalf, aimed at fan creators building derivative works within Cover Corp.’s established guidelines. Arrangement for the game is credited to こんな推し活がしたい!! (konnaoshikatsu).
The game takes its foundations from Bases Loaded, a baseball title developed by Tose and published by Jaleco, first released on the Famicom in Japan in 1987 and brought to NES in North America the following year. The game stood out from its contemporaries through a perspective positioned from just behind the pitcher’s mound, giving players a more immediate view of the action at the plate. It featured 12 teams and tracked individual player statistics, going on to spawn sequels across NES, Game Boy, Super Nintendo, and other platforms.
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