Developers of the highly anticipated space adventure game, No Man’s Sky (released last month), announced today that they have just released the latest patch. According to Polygon, Hello Games released the 1.09 version earlier this week for PlayStation 4 and Windows PC. They took to Twitter to announce their patch and they also posted full patch notes.
Some of the biggest fixes the update offers, according to their patch notes, is that the game will now be more “robust” at recovering any corrupted files. Another problem the studio fixed was the problem many gamers had with being stuck in their second galaxy. These players never received the Antimatter blueprint and where thus unable to use their hyper drive, leaving them stranded. Framerates have been improved when scanning colossal structures like space stations. Several crashes the game seemed to experience were also fixed.
Hello Games also made some elements of No Man’s Sky a bit more difficult for gamers: Gek factory doors can no longer be taken out with a single grenade, but when you do destroy a door, your wanted level is guaranteed to rise – no matter what your multi-tool’s power is. The patch also makes it more efficient for player’s resources; you’re prevented from opening crates if your inventory is full; your exosuit is now able to correctly differentiate between resource type and there will no longer be any issues with transferring items between your exosuit and your starship.
It was previously reported that there was a massive backlash customer’s being misled by the game, Steam even offered refund to players who played less than two hours. Some of the reasons for the backlash was due to the number of glitches in the game. And now, more than six weeks after the release of the game, it’s not clear what Sean Murray and the developers at Hello Games plan to due in the future about adding more content (if at all), but they hope that this new patch will make the game a bit more playable.
Below is all the specifics on the latest patch:
No Man’s Sky 1.09 Patch Notes:
• PC and PS4 galaxy generation more robust during compiling.
• Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
• Improved framerate when scanning colossal structures such as Space Stations or Outposts.
• Fix for some terrain resources being indestructible and therefore unmineable.
• Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
• Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
• Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
• Pulsedrive systems now fully offline during warping.
• Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
• When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
• Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
• Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
• Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
• Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
• Exosuit and Starship messaging system now always displays the correct number of collected resources.
• Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
• Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
• Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
• The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
• Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
• Fixed clipped text on save game restore buttons in all supported languages.
• Fixed errant title bar on the menu screen.
• Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
• Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
• Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
• Fix for creature generation crash.
• Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
• Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
• Creature footfall now audibly echos within caves.
• Fix for perpetual day time if the player updated in a specific order.
• Bump shader version numbers for patch 1.09
• Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
• Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.