Godot Developer Says AI is Becoming a Big Problem

Unreal and Unity are the most popular game engine choices for both triple-a developers and small indie teams, but Godot ranks close behind them. It’s open source, which is a win for the many copyright-conscious techies out there, not only because that means no licensing fees, but also because of the immense flexibility it offers. There is a dedicated development team who continue to improve and maintain the engine, but there’s also a large group of passionate programmers who contribute to Godot by voluntarily submitting optimizations, bugfixes, and feedback primarily via a Github repository. And while this would normally mean a happy, healthy, decentralized solution to development, there’s been a bit of a snag recently. According to one of the main developers of the engine, AI has caused more harm for them than it has any good:

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

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— Rémi Verschelde (@akien.bsky.social) February 16, 2026 at 8:33 AM

From Verschelde’s perspective, it seems that the massive influx of code addendums drafted by AI is causing problems for their editors. Which isn’t necessarily because they wouldn’t normally review code contributions–rather, the editors actually take the time to assist contributors and mentor them. Thus, it goes to reason that the prevalence of LLMs and their programming capabilities have perhaps endowed some contributors with a false sense of confidence, which in turn leads to more problems. One developer at Hidden Folks pointed this exact issue out, stating on Bluesky:

Godot’s GitHub has increasingly many pull requests generated by LLMs and it’s a MASSIVE time waster for reviewers – especially if people don’t disclose it. Changes often make no sense, descriptions are extremely verbose, users don’t understand their own changes… It’s a total shitshow. #godotengine

— Adriaan (@adriaan.games) February 16, 2026 at 2:03 AM

This is all a rather unique problem insofar as the fact that it wouldn’t really be one if the community responsible for improving upon Godot weren’t so committed to being… nice. A rather simple solution would be to limit who and how many contributions could be made for a while, but seemingly that’s not in the cards for the Godot team. No, aside from imploring inexperienced coders to just donate instead of contribute, and maybe paying more reviewers, they’re not willing to go further than that.

Julian Ebert: Although I graduated with a major in film, video games hold a special place in my heart. I love games with atmosphere, immersion, and tense gameplay loops, so my favorite games gravitate toward horror and survival shooter greats like S.T.A.L.K.E.R. and the Resident Evil series. When I’m not enjoying one of those, I like to read science fiction and check movies off of my “to watch” list.
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