Following the major reveal of Ghost of Yotei during Sony’s recent PlayStation State of Play event, some have voiced criticisms regarding the game’s female protagonist. However, former Sony lead Shawn Layden has quickly shut down these critiques, making it clear that such feedback won’t sway the developers’ vision.
Responding to an online thread discussing the backlash, Layden emphasized that Ghost of Yotei was crafted to align with Sucker Punch Productions’ creative direction for the sequel to Ghost of Tsushima. “It’s a game. An entertainment. A story a team of creators believes in. They want to make this,” Layden explained. He reiterated his point by stating that if someone doesn’t like the concept, they are free to avoid buying it. Layden’s direct response continued with, “If you don’t like it, don’t buy it. In fact, why not make the game you want yourself?” His stance resonated with many fans who appreciate developers’ freedom to pursue the stories they wish to tell.
While a portion of the fanbase remains focused on the protagonist’s gender, a much larger group is excited about the possibilities of the new character. Enthusiasts have pointed to historical references, celebrating the inclusion of a female samurai in the game. One fan referenced “the history and legacy of samurai women,” linking to study highlighting their significance in Japan’s past. Another mentioned the existence of the onna-bugeisha or onna-musha, female warriors from pre-modern Japan who fought alongside their male counterparts and sometimes even led them.
Though the precise narrative of Ghost of Yotei remains under wraps, speculation is rife. The game’s setting in Hokkaido, over 300 years after the events of Ghost of Tsushima, suggests that it could explore the indigenous Ainu people of the region. Regardless of the story’s direction, the enthusiasm surrounding the sequel indicates that fans are eager to experience this new chapter, the female protagonist and all.