Former Members of Irrational Games Form New Studio

Last February, Bioshock developer Irrational Games closed down, as announced by Ken Levine, who wanted to work with “a smaller team with a flatter structure and a more direct relationship with gamers.” While many of laid-off staff at Irrational have found jobs elsewhere, such as Blizzard Entertainment, a number of them have formed their own studio, Day For Night Games, and have announced their first game in development.

Headed by Joe Fielder, who worked as a writer at Irrational and gaming site Gamespot before that, Day For Night’s first game is titled The Black Glove, and from the looks of the artwork that has been put out so far, it will have the same strong narrative elements as the games Day For Night’s employees used to make.

The Black Glove will be a first-person game set in a theater called The Equinox, which is playing host to three performers: an artist, a filmmaker, and a musical act. The goal of the player will be to travel back in time and alter the past in various ways in order to improve the three performers’ acts in the present.

Fielder says of the game’s time-traveling gameplay: “Even a wrong turn, even misinterpreting a hint or just experimenting could produce interesting results. You’ll have all these different sites to see, wonders to behold. There’ll be large changes to the narrative and to the world around you.”

The game’s art direction looks to be in good hands, as one of Day For Night’s artists is Robb Waters, who designed concepts for various iconic gaming figures such as Thief‘s Garret, Bioshock‘s Andrew Ryan, System Shock’s Shodan, and Bioshock Infinite‘s Songbird.

Like many high profile gaming figures who have launched their own endeavors, Day For Night will be looking to Kickstarter to fund The Black Glove. Although videogames apparently have a higher than average failure rate on Kickstarter, the credentials of the staff at Day For Night, as well as the success of other notable Kickstarter-funded story-driven games like The Stanley Parable and Gone Home bodes well for the new studio.

At the time of Bioshock: Infinite‘s development, Irrational consisted of over 200 people, and that number dwindled down to half that number. Irrational Games is now known as Irrational Studios, and consists of Ken Levine and 15 other people. Their games will still be published by Take Two and 2K Games, who now own the rights to the Bioshock franchise.

Speaking to Polygon about the formation of Day For Night, Fielder said that “as soon as we were out in the world, I’m sure we just started thinking of ideas and spitballing and whatnot. You definitely think, ‘Who would I love to work with further?’ In the case of the old crew of Irrational, there are dozens of people.”

Other details about The Black Glove are scarce, but more details are likely to be revealed when the studio launches its Kickstarter fund in July. You can also follow the studio’s official Twitter page.

Kerwin Tsang: Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments. These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit.
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