That’s a funny thing about dealing with an audience or a whole market– if you don’t know what you’re doing, you can come to think your market is fickle or bipolar.
Well, it’s a funny thing. After the recent departure of the high-profile face of the E3 Xbox One debacle, Don Mattrick, it would seem that the issue of Microsoft’s seemingly-user-hostile “always on” DRM and game sharing approach that Microsoft proposed prior to E3, announced and explained at E3, and then subsequently did an Xbox 180 on would never be mentioned again in polite company, because “the people hate it!”
The germ of the smaller, “pro-DRM” voice is rooted in the idea that what Microsoft was trying to do just plain old wasn’t understood by the public– something which Sony was all too happy to quickly capitalize on, essentially embarrassing Microsoft and “winning” E3 according to every poll we saw (which was, like, two). The potential of Microsoft’s new all-digital games-management system was a huge step forward compared to tying ownership and access rights to physical media, but since the public failed to grasp what the experience of that would be like, the very quick response was “NO! ME WANT SAME!” (paraphrased). The response was so huge and loud that, within weeks, Don Mattrick had a new job.
So, you can imagine how disconcerting it might be for Microsoft to suddenly hear from that same market that a petition is emerging to, in fact, “give us [what] we were promised at E3.”
The petition, as of this writing, is already approaching 20,000 signatures. You can view (and sign) the petition here at Change.org.