Red Katana’s turn-based post-apocalyptic strategy game Fallen: A2P Protocol managed an 11th-hour rush to its funding finish line on Kickstarter.
Another Indie game has managed to find its way to completion thanks to Kickstarter, this time in the form of a turn based strategy title with RPG elements.
Fallen: A2P Protocol is a game that is one part XCOM, one part Borderlands. Set in a future where an evil corporation has used a new energy source to wrest control of the world (and destroy the environment in the process because, you know, evil,) players take on the role of members of a rebel group out to take them down and restore some form of freedom to the corporately-controlled wasteland.
Gameplay-wise Fallen: A2P looks like it will be a pretty straight forward turn based strategy or tactical RPG. Red Katana, the studio behind the game, have freely admitted to having a heavy dose of inspiration from series like XCOM and Fallout, and that influence is clear. What makes Fallen: A2P Protocol stand out from its predecessors is in its presentation. Visually the game has a much more cartoony aesthetic: not cell-shaded, but definitely closer in tone to titles like Loadout or TF2 than other tactical games. This gives Red Katana a lot of room to express more creativity both in character and object designs, a freedom they take and run with. The game also doesn’t look to be afraid of the gore, either, with one of the team’s bragging elements being the multiple bloody ways characters can be gibbed, dismembered, and otherwise slaughtered during combat.
Fallen: A2P Protocol was almost a thousand dollars short of its $75,000 minimum funding goal with less than twelve hours to go, but thanks to last-minute donations managed to pull itself over the hump. This means that PC owners will be seeing a Steam release of the game, which has already managed to obtain Greenlight status as well. Unfortunately for those running Linux or who use Macs, the game fell well short of its stretch goal to bring the action to those platforms as well, but if the game is successful on Windows systems it can be hoped the team will bring the game to those platforms at some point in the future as well. Stated long-term goals include taking Fallen: A2P Protocol off the monitor and to the TV via console releases of the title, so it is likely the team will keep up development on the game well after its initial release.