Failbetter Games Announces a Delay on Sunless Skies, and Multiple Company Layoffs

In a new post on their company blog titled “Weathering the Storm,” indie developer Failbetter Games has pushed back the release date for upcoming game Sunless Skies, citing financial difficulties in 2017. The studio has also revealed layoffs as a result of their situation, writing that four employees have departed.

“After the remarkable high of the Kickstarter, the response to Sunless Skies in Early Access hasn’t met the level of Sunless Sea in terms of sales. It sold about 15% as many copies as Sunless Sea in the comparable time period,” Failbetter Games wrote, explaining that going into Early Access too early was likely a factor in the game’s setbacks. While the studio has hit a rough patch, however, it clarified that there is no danger of Sunless Skies failing to launch entirely. “Late last year we made some hard decisions to ensure a couple of things: that we don’t reach launch in a financial state that would put the studio in danger of closing before we can make another game, and that we continue with a better structure for a business making games of our kind,” the post continued. “With much regret, we have just completed a redundancy consultancy process and four of us are leaving as a result.”

Failbetter also shared the revised schedule for Sunless Skies, writing that development was continuing, although it would no longer be launching in this May. “Right now we’re working on updates that will improve Movement and Combat (due this month) and the release of Albion. We’ll have a revised launch window within the month,” the developer wrote.

Failbetter concluded its post with a reassurance to fans, confirming plans to be around (and making games) for the foreseeable future. “We’re keenly aware that, like all indie studios, we are a small and vulnerable vessel. We’re committed to keeping this studio open and making games. We’re in no danger of failing to deliver Sunless Skies, and never have been. The decisions we’ve made over the last few months will enable us to make more games after Sunless Skies and be around for many years to come.”

Glenn Carreau: Hi! I'm Glenn: recent college grad specializing in interactive arts and media, writer, game creator and connoisseur, pop culture junkie, and semi-professional fan-artist and blogger. In my free time, I function as an unnecessarily specific gaming encyclopedia. I also play the violin, binge crime/detective procedural shows (still not sure why), and do a large amount of digital painting. I'm probably too attached to Dragon Age, but not really inclined to do anything about it. I'm a huge fan of cosplay, foxes, the prose of Jenny Lawson, and Strong Female Characters™.
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