‘Escape the Hellevator’ Available on iOS and Google Play

Seattle-based indie developer Fezziwig Games have just put out their first ever title, Escape the Hellevator, for both the iOS and Android.

Escape the Hellevator is a more sophisticated spin on the room escape genre, a decidedly nuanced genre I didn’t even know existed until today. The concept in these games, including Hellevator, revolves entirely around, well, escaping from a room in a point-and-click fashion by examining every nook and cranny for clues and solving puzzles.

Hellevator claims to ramp up this benign genre with a fully-3D environment and an intriguing plot. The player takes on the role of Clarence Ridgeway, a man dying from an unspecified ailment who is being rushed to the E.R. In a sort of psychological battle for survival taking place in his subconsciousness, Clarence finds himself in an elevator descending towards some sort of celestial judgement. He must find his way out of each of the seven floors his ride passes through, each floor representing one of the seven deadly sins that Clarence is guilty of.

Beyond this wonky premise, the game calls for the player to swipe at the screen to look around and interact with the environment. There’s a plethora of puzzles to solve, ranging from codebreaking to examining objects to figure out their purpose to pixel hunting for important clues. It looks like a good way to give your brain a good workout while on the train to school or at the waiting area of your local dentist.

Escape the Hellevator is compatible with the iPad 2 & Newer, iPhone 4s & newer, and iPad Touch 5th Generation, as well as Google Android devices. You can purchase it through the iOS Store and Google Play.

Kerwin Tsang: Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments. These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit.
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