Developer Jyamma Games has released a new gameplay trailer for its upcoming indie soulslike Enotria: The Last Song. The game was originally slated to come out in June but the end of the trailer revealed new release date of August 21, 2024 for PlayStation 5, and PC via Steam and the Epic Games Store. The game was also set to release on Xbox at launch but the Xbox Series X|S version has been postponed and will be coming at a later date.
Entoria: The Last Song is an action-RPG “Summer Souls” soulslike, inspired by Italian folklore and culture, set in a fantasy world that invites players to wear role-altering masks and wield the power of Ardore to unravel the secrets of a land stuck in an endless play. As the Mask of Change, players will face formidable foes and alter reality to free unwilling actors from a twisted eternal script not of their making.
Donning different masks from fallen foes enables new ways to play, each with its own strengths and weaknesses. Players can swap between up to three customizable loadouts at any time. With that comes the ability to expand playstyles through a unique pool of talents called the Path of Innovators. Players can slot talents into masks to create custom builds. The power of Ardore allows players to dynamically alter reality swapping strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world, and gain a strategic edge in battle.
In addition to the new release date, a demo will be coming soon. Regarding the new release date and postponement of the Xbox Series X|S release, Jyamma Games CEO Giacomo Greco said:
” I’m proud of the work that the entire team has accomplished, especially when considering that we are an indie company team of just 60 people, in contrast to the numerous souls-like games that have been recently developed by teams, including outsourcing assistance, numbering over 700 individuals.
During the transition from Unreal 4 to Unreal 5, we managed to expand the game and elevate it in terms of content and quality going beyond the expected AA standards. Presently, the game offers 3 Main regions with over 40 hours of gameplay, more than 100 different enemies, supported by a robust RPG system.
We focused extensively on aspects beloved by souls-like players, particularly the diversity of builds and weaponry.
Our Skill Tree and Mask-switch systems promise to revolutionize the souls-like genre with unprecedented build diversification.
Currently, we offer 68 skills and 30 masks, resulting in over 150 million possible combinations. This, coupled with over 120 available weapons, 30 aspects (stats modifiers), and more than 45 spells, expands the possibilities beyond anything seen before.
We are eagerly anticipating the freedom players will have within our game.
A demo will soon be released on PS5, Steam, and Epic store, affording potential buyers the opportunity to experience the game before making a purchase. We are confident they will be enamored with it, and this will also provide us with valuable feedback from players worldwide.
Regarding the release on Xbox, we have decided, in the interest of ensuring a superior experience for PC and PS5 players, to reassess the possibility of an Xbox release post-launch. ”
Greco has also issued a letter to the Xbox community following the news of the Xbox Series X|S postponement:
“We are well aware that the news of the lack of presence on Xbox on day one is causing a lot of discussion on this issue and we want to clarify with this official statement some aspects of the matter. We have been discussing the release on all platforms at the same time for a long time, I am sorry to have communicated it only now, but it is a choice that has just been made few days ago, (the proof is by the fact that even FGS did not know), only after I was officially informed about that, making the release on all platforms would lead to a decrease in the overall quality of the product and a further delay of the same.
I want you to know that the delay caused by the launch on the same date of one of our competitors gave us the opportunity to take more time to further improve the product, this led to raising the bar and, as CEO, I’m responsible for the final quality of the product.
Having said that, I would never have allowed our game to come out discreetly on all platforms, I prefer the game to be perfect on 2 platforms rather than discreet on 3. When we release the game, we’ll also be working on the Xbox version, as well as the DLC, so we can also give the game to Microsoft users. The choice fell on PS5 rather than on Xbox simply because we have a relationship with our partners in Asia (SEGA) with whom we have agreements that we want to respect for them as a matter of respect. As you may all know, the Asian market is for a large part dominated by the PlayStation, so the PS5 was the logical choice.
I want to point out, however, some things, Jyamma Games is an independent software house that has never been funded by anyone, including Microsoft, some accusations that have been made by some users are at the limit of the legal complaint about this issue.
I hope that now everything is clearer and that the Xbox community is not offended for a choice that was forced to make.”