One of the more interesting title announcements so far to come out of the Entertainment Electronics Expo (E3) that is now under way in Los Angeles is Mirror’s Edge 2, a sequel to developer Dice’s futuristic first person parkour frustration-fest, Mirror’s Edge.
The sequel is expected to be another single-player story, taking place before the events of the original Mirror’s Edge.
Mirror’s Edge was released in 2007 and tells the story of Faith, a foot courier in a hard-to-imagine future where government surveillance of data traffic has made it desirable to move certain information via sneakernet.
The game itself broke new ground in terms of first-person immersiveness where the player character had a physical body and a large commitment to an accurate visual representation of what would be seen in every situation the player encountered. Combining this first person presentation with parkour moves, however, lead to a game that was often very frustrating for players– where certain segments of the game became “interface puzzles” (where players are punished not for not knowing what to do in a situation, but by not knowing how to do what they intend with the game’s controls).
Other than that frustration, though, Mirror’s Edge was an appreciably groundbreaking game in story-telling, visual presentation, and mechanics– leaving plenty of room for a sequel to get it right.