DOOM Update Adds Arcade Mode and Classic Modules

Bethesda has officially released the fourth free update for DOOM, adding a new arcade mode that completely transforms the campaign experience. The arcade mode adds a new highly anticipated competitive scoring system.

To make things interesting, players will be able to start each mission with whatever set up they want. They will have access to every gun, Rune, and equipment upgrade while also being able to,

Customize your DOOM Marine’s gear, guns and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way. This is a perfect opportunity to replay one of the best single-player FPS experiences of 2016, and for the speed runners out there to make their mark

Update 4 will also brings a classic look to DOOM by adding classic modules to SnapMap. This will allow assets from past games to be implemented in the creation of new maps. Id Software has already begun to create new maps using the classic modules so you won’t have to rely on the community to produce the content.

The new update will also be adding two new multiplayer maps, Possession and Bloodrush. Possession adds a Prowlers vs. Marines mode that “puts a team of marines up against several player-controlled Prowler demons. Marines who are killed will respawn as Prowlers, putting pressure on the remaining marines”.

The second, Bloodrush, adds to free for all by “forcing players to manage their Bloodrush meter in order to respawn. Kills and assists add to your meter. The meter drains gradually over time, and drains a lot if you die. The longer the match goes on, the faster your meter will drain until only one player remains”.

Below is a full list of content provided in the update.

Campaign

  • Added Arcade Mode for all players

Multiplayer

  • Added the new FFA mode called Bloodrush
  • Added the new team-based, Prowler vs. Marine mode, Possession

SnapMap

New DOOM Classic Campaign

  • Feature Pack Campaign mission including new classic DOOM levels

Classic DOOM Content

  • New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music

Community Support

  • Community Curation system enabling new maps to be published to be reviewed and recommended by the community
  • Community HUB overhaul to make finding your favorite content easier
  • SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content

Custom Environment Creation

  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
  • Massive update of new Hell and UAC environment props
  • New container object models

Additional Logic Tools

  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set color input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns
  • No longer need to set a DOOM ID to post to map leaderboards

Additional DOOM Single Player Consistency

  • Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk powerup

More Stuff

  • Additional Armor and Weapon Customization Skins
  • Revenant Player Demon
  • Usable volumes will now work in the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off
Cody Arnold: Hello everyone, I'm the Editor of the Games Department here at MXDWN.com. I have and AS degree in Firefighting from El Camino College and a BA for Screenwriting from Cal State University Northridge but spend most of my time traveling and writing, though not at the same time. I'm an avid hockey fan, Go Kings Go! Right now when I'm not writing I spend my time working on planes at the airport. For serious inquiries feel free to shoot me an email at cody@mxdwn.com.
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