Dissidia Duellum Final Fantasy Hands-On Preview: A Multiplayer Dissidia That Succeeds

A new original character, Ren, huddles behind Cloud for safety in modern-day Tokyo. Sephiroth appears from atop a skyscraper, jumps down, and taunts him. A giant behemoth appears with a dark crystal right in the middle of a road filled with parked cars, and Warrior of Light, Lightning, and Terra join Cloud, all working together to take it down. This is the world of Dissidia Duellum Final Fantasy —  the kind of fanfiction fever dream a Kingdom Hearts fan might have written in the early 2000’s.

The sixth title in the Dissidia Final Fantasy series, co-developed by Square Enix and NHN PlayArt, Dissidia Duellum is a mobile-exclusive 3v3 Team Boss Battle Arena in which two teams of three compete to defeat a powerful boss faster than the opposing team. Set in modern-day Tokyo, the game follows iconic Final Fantasy characters who are summoned to fight waves of monsters called Aggressions, but hide their identities behind contemporary fashion, leading the people of Tokyo to refer to them as Ghosts. We got the chance to experience the game ahead of its March 23 launch.

One thing noticeable right away about Dissidia Duellum is its atmosphere: it feels much more alive and lived-in. In past Dissidia titles, the worlds often felt desolate, which made sense given that our heroes were traveling and fighting in a fractured dimension. What Duellum does well is repackaging that arena team battle concept into a modern world where the sun is out and shining, and children watch on as heroes clash against monsters. The music has been rearranged to match, and it fits, feeling cohesive with the newly designed cel-shaded character attire and setting.

The arena itself is a meaningful departure from Dissidia NT, where the size of the battlefield often worked against the experience. Fights in NT had you flying and dashing across long distances just to close the gap on an opponent, which felt tedious if players were constantly dodging. Duellum‘s arenas are noticeably smaller, and that compression works in the game’s favor: the chaos feels concentrated and the action never loses its momentum. The matches themselves are quick, making this an easy game to pick up and play on the go without committing to a long session.

For longtime Final Fantasy fans, seeing beloved characters interact with each other in ways their own respective games never allow is satisfying. Playing as Rinoa and hearing an upbeat rendition of “Eyes on Me” was both surreal and touching. The character-specific skills are each paired with beautiful original artwork, and I found myself looking up the image illustrators from the ability menu.

The combat operates across four character roles, Melee, Ranged, Agile, and Support. Players accumulate Bravery points by purifying crystals across the arena, then use those points to deal damage to the boss and enemy players. When I got into my first match, I was so hooked on the combat that I spent the entire time attacking enemy characters, diving into PVP and completely ignoring the massive monster in the middle, which in my case was Atomos. Both sides ended up losing since neither dealt enough damage to the monster before time ran out. Between the flashy skill animations and the energetic voice lines, it is genuinely easy to forget about the objectives. The stages do get more difficult, and you can’t just spam skills blindly. Managing them around your burst meter will get you the most out of your kit. Once you initiate your burst, you want all your skills off cooldown so you can chain them back to back for maximum damage. As bosses grow more demanding, they will unleash AOEs that will one-shot you if you’re not actively avoiding them or timing your skills correctly to iframe through incoming attacks. There were times I found myself hanging back, watching enemy players clear the Aggressions around crystals, waiting for the exact moment to snipe the last mob and steal their bravery points before sprinting away. That kind of opportunistic strategy emerging intuitively out of their battle system is a sign of something well designed.

Although characters and skills are locked behind gacha, Duellum handles it better than most mobile gacha games in the same space. The characters don’t feel difficult to obtain, and duplicate pulls unlock costumes. Most skills can be equipped across all characters, and the few that are character-specific aren’t drawbacks: this is a battle arena game, and you’ll be rotating through different characters anyway. What I particularly loved was the freedom to build Rinoa as either a DPS or more Support oriented depending on what skills I equipped her with. I appreciate the flexibility in builds.

Something else I found genuinely interesting, and have not seen done quite this way before, is the social profile setup. Aside from listing your favorite Final Fantasy game, track, and character, the game gives you dedicated fields to attach your social media accounts: Instagram, YouTube, X, and others. How many people do we play games with who simply disappear into the ether afterward? This makes it easier to actually hold onto those connections.

There is a minor issue I had: the game advertises itself as playable one-handed, and while casual players will likely find that satisfying, I personally felt like I was falling behind if I was not using both hands, one to move and one to rotate the camera.

Thinking about the future of Duellum is genuinely exciting. As new characters and skills are added over time, the game will become more complex. Long-time Final Fantasy fans will get to hear their favorite tracks rearranged in new ways, dress their characters in new outfits, and watch them interact in the way that only a Dissidia title can deliver. And unlike Dissidia NT, where finding a match could be a struggle as the player base thinned out, Duellum‘s nature as a mobile game means there will always be someone to play with.

For fans new and old, Duellum offers what the series does best — a chance to see beloved Final Fantasy characters reinvented and interacting in ways you simply cannot get anywhere else. As long as players go in knowing that this is a mobile gacha game, there is plenty here to love and enjoy.

Dissidia Duellum is available to download on the App Store and Google Play on March 23.

Runa Nguyen: As a child, I translated strategy guides from English into Vietnamese for my dad so he could play through the Final Fantasy games, and in the process, the franchise became one of my own most beloved. From there, my life was filled with MMORPGs like Ragnarok Online, which I still look back on with fondness. I’m a fiction writer with a background in Creative Writing who primarily writes dark romance, but video games will always remain a big part of my life.
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