Today, PlayStation announced the latest addition to the PlayStation Studios family. Developer Firesprite, who worked with PlayStation on several games including The Playroom and The Playroom VR is coming to the Playstation Studios family as the 14th studio. This is the latest studio that PlayStation has acquired. They have acquired more studios over the past three years including Insomniac Games and more.
Welcome to the family, @FirespriteGames!
Veterans of The Playroom and The Persistence bring awesome technical and creative capabilities to PlayStation Studios. Full details: https://t.co/R1IOJo2BYi pic.twitter.com/YjfK3OYrxZ
— PlayStation (@PlayStation) September 8, 2021
Talking about the acquisition, Herman Hulst, Head of PlayStation Studios said “After a number of years closely collaborating on several games together, including The PlayRoom (PS4) and The PlayRoom VR (PS VR), I couldn’t be more delighted to welcome Firesprite to the PlayStation Studios family as our 14th studio! Quite a few members of Firesprite come from SIE’s Studio Liverpool and we’re thrilled to welcome them back. Firesprite is a creative and ambitious studio that is exceptional at building incredible experiences that truly showcase the potential of our hardware. The team’s technical and creative capabilities will be paramount to growing our stellar catalogue of exclusive games, and I think you’ll be excited for what’s to come.”
We are absolutely thrilled to announce that Firesprite will be officially joining the PlayStation Studios family!
Find out more: https://t.co/msCwfXA4Ju pic.twitter.com/3QAtYDWUiZ
— Firesprite (@FirespriteGames) September 8, 2021
“We’ve had the pleasure of working with many talented developers and publishers across the industry and PlayStation in particular has been a friend and co-development partner for the best part of a decade, collaborating together on many exciting projects including The PlayRoom, Run Sackboy! Run and The PlayRoom VR. PlayStation also gave us the opportunity to create our own IP, The Persistence, and we were given the creative freedom to explore, innovate, and release a survival horror game we are immensely proud of. Now, as a first party studio, we know we have the full support of PlayStation in furthering our heritage of combining creativity and technical innovation to offer some truly unique experiences for PlayStation fans.”