Back in 2009, From Software paired off with Sony and released the action RPG Demon’s Souls. Demon’s Souls was extremely well received, especially among the more hardcore crowd that enjoyed the game for its heavy punishment for mistakes, but for it also being fair in its core mechanics. Demon’s Souls mandates that the player manages their health and stamina while dodging incoming attacks, waiting for a time to counter. The pillars of Demon’s Souls gameplay loops built the acclaimed Dark Souls and Bloodbourne series and has ultimately become the staples of the SoulsBourne sub-genre. The SoulsBourne genre has seen a surge in popularity with the releases of Ashen, Surge, Surge 2, and Code Vien.
Sony is preparing for the launch of the next console generation and its PlayStation 5. At the Future of Gaming event, Sony revealed the design of PlayStation 5, long after Microsoft revealed their Xbox Series X. Unlike Microsft, who has only revealed Hellblade 2: Senua’s Saga and Halo Infinite for the Xbox Series X, Sony revealed a large lineup of games for the PlayStation 5. Sony is launching a remaster of Demon’s Souls for the new consoles. Unlike the first release, Demon’s Souls Remaster will be coming from JAPAN Studio and Bluepoint Games and not From Software, whose latest game, Sekiro: Shadow’s Die Twice was published by Activision. From Software is still most likely paired with Activision.
Sony released a new trailer for Demon’s Souls, which focused solely on cinematics instead of gameplay. The trailer did display the oversized bosses and medieval fantasy design philosophy of the architecture that has built the atmosphere and environments of the game’s universe. The trailer’s cinematic approach focused heavily on the visuals, but it is unknown if the trailer was done in the game’s engine. Sony did promise that the game will have massively improved visuals and some tweaking of the movement mechanics, but much of the gameplay mechanics haven’t been put on display, making how far the tweaking goes unknown.