Programmer Benzoin-Gum has released an Enemy Randomizer mod for Dark Souls 2: Scholar of the Last Sin. This mod allows players otherwise familiar with the standard enemy layout to revel in the element of surprise. Players can now change and shift the layout of enemies, and place them wherever they please.
The interface of the mod comes with a cheat table that allows players to spawn in enemies within three different settings: where bosses usually reside, in locations that are “lore friendly”, or in completely random area across the board. The mod does not only allow the random placement of usual enemies, but allows the ability to manipulate the location of standard bosses, as well. With bosses spawning beyond their designated areas, the combinations of elements may be entirely overwhelming.
In the videos Benzoin-Gum has provided to demonstrate the functionality of this mod, a simple interface is shown, and the viable working mobility of enemies is clear. While other programmers have released Enemy Randomizer mods for the other games in the Dark Souls franchise, this is the first time a working mod for Dark Souls 2: Scholar of the First Sin has been available.
Currently, the Enemy Randomizer mod is only operable in a few of the game’s levels. This includes Forest of Fallen Giants, Heide’s Tower of Flame, Huntsman’s Copse, No Man’s Wharf, Drangleic Castle, and Crown of the Ivory King.
This mod is currently free, and only available for PC. Those interested can check Benzion-Gum’s YouTube channel or the mod website for updates.