After an extremely rough initial launch, CD Projekt Red’s Cyberpunk 2077 has slowly crawled its way into the good graces of the video game world, first with Studio Trigger’s highly acclaimed Netflix anime Cyberpunk: Edgerunners and then with several patches to fix the game’s very buggy and broken release, adding more and more content before leading up to the exciting expansion Phantom Liberty. And now it seems like CDPR have a few more fixes up their sleeve, as their stream on December 1st revealed that they will add a 2.1 patch on December 5th and with it some major changes will be coming.
The full changelog can be read here, but the patch looks very promising, bringing a few changes that fans have been asking for a while, like some fancy new vehicles.
From the video itself, perhaps the most eye-catching change is the change to Adam Smasher. For those that don’t know, Adam Smasher is the final boss of Cyberpunk 2077 who is portrayed narratively as an unstoppable tank of a man, but mechanically he’s been relegated to memes and YouTube videos of how fast players can make him run through his dialogue scripts as they deplete his health by the thousands. Patching Smasher to actually live up to his reputation has been a request for a while now and it looks as though CDPR have finally got around to making the metal menace threatening.
Though the biggest change brought to the game from this patch is likely the metro system, while they decided to hold details of the system close to the chest, they did reveal that you can witness the full train experience while revealing a pretty robust metro system and map, adding a bit more flavor to the world of Night City.
Alongside these big changes are some other things to mix up the 2077 experience alongside general quality of life changes such as a walkman radio you can listen to outside your vehicle, new vehicles in general, new car chases and replayable races, as well as a new an expansive accessibility tab.
Cyberpunk 2077 was a game that had a lot of potential that it failed to live up to, but it’s good to see that as time has gone by CDPR and 2077’s fanbase haven’t given up on it, and slowly pulled the game’s reputation out of the gutter and into the spotlight, to the point where every potential patch is a huge event for the gaming world. It’s always good to see a developer stick by their project and try to improve it instead of simply moving to the next one, and it’s an exciting mindset that will greatly benefit Cyberpunk 2077, and CD Projekt Red as a whole, moving forward.