Cyberpunk 2077 Night City Wire Episode Two Covers Lifepaths, Weapons, and More

Episode two of the Cyberpunk 2077 digital showcase, Night City Wire, went live today, highlighting many key features from the upcoming game. One segment even went behind the scenes to give viewers an in-depth look at the games soundtrack and how Johnny Silverhand’s band Samurai was created with help from the band Refused. In terms of gameplay, CD Projekt Red released two videos, revealing a lot about the Lifepaths feature, and weapons.

There are three Lifepaths to choose from, including Street Kid, Nomad, and Corpo. The Street Kid origin story seems to be that of a Night City vigilante who fights to claim and protect their turf. From the trailer, one can assume that the Street Kid changes their focus from “blasting scabs” to becoming an overnight “legend.” Nomads are a more carefree bunch from what appears to be Western parts, but they make their way to Night City to get away from home issues. Those on the corporate Lifepath, aptly called Corpo’s, seem to be faced with the threat of public scrutiny due to an unnamed corporate error, and it’s the players job to fix it, or work for themselves.

The weapons featurette actually lists all the games weapon classes, like Cyberware, Melee, Smart, Power, Tech, Throwables, and even includes Mods and Attachments. The Tsunami Nekomata sniper rifle is highlighted as a chargeable tech weapon that “pierces concrete-like cardboard.” There were also clips of other tech weapons more suited for short-range combat. Next was power weapons, which showcased a pump-action shotgun called Carnage which was able to blow up a car in one shot. One of the more enamoring segments belongs to the Cyberware class, with footage showcasing wearable weapons like the Mantis Blades, Gorilla Arms, and a Projectile Launch System.

To view all the footage and watch the full second episode of Night City Wire, visit the official Cyberpunk 2077 YouTube channel.

Tamara Davis: Born and raised in Brooklyn, New York, I spent a lot of time on Grand Theft Auto 4 trying to find my real life house. Nowadays, I make, play, and write about games. So yeah, times have changed.
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