Amazon launched their MOBA, Battle Royale mix Crucible back in May 20th onto Steam. Now, Crucible has been pulled and is going back into the closed beta stage of development. Everyone who was already playing the game can still keep playing, but instead, they will be beta players now. Relentless Studios, the team behind Crucible and subset of Amazon Game Studios, claims that they will be sticking to their previous roadmap as Crucible is getting closed off again.
One of the biggest changes you’ll see is that we’re going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback. The game will be accessible 24/7 so you can continue to self-organize matches with other players.
Players that are being grandfathered into the beta from the open version will not experience much change and will retain all of the cosmetics and progression rewards that they have gained. Crucible never gained a noticeable following despite being a free to play game. Crucible averages less than 4oo players monthly with a peak of 162 concurrent players. Crucible received mixed reception for its uninspired gameplay and relatively poor performance with low frame rates.
Being unreleased is uncommon for a game but Valve’s Artifact did the same as the game failed to gain a following resulting in it getting pulled and overhauled into Artifact 2.0. Lead Colin Johanson hopes to rework Crucible into a more popular game by tackling issues that the beta players are most concerned with. He hopes to form a community council filled with casual players and the hardcore players of the Battle Royale mode to dictate the game’s direction.
Crucible will have a signup form for potential new players to join the closed Beta mode and apply for a seat on the community council.