Corepunk producer Eugene Kiver appeared at today’s IGN expo to showcase new gameplay footage and discuss the upcoming MMORPG. During the interview, Kiver revealed that more than half of the game’s content is designed for players who reach the highest level possible. This was a conscious decision, deviating from the modern standard instance and session-based games in the genre.
The game prides itself on being more traditional, with Kiver saying “there’s not lot of classic MMOs… where you can meet thousands of people in a persistent world.” He explains different PVP scenarios like running into an ambush, and possibly making friendships that last a long time. Apart from that, Kiver speaks to their decision to feature mostly endgame content, saying “That’s a problem for modern MMOs – too little of high-end content. Basically, 40% of our game is for you to get to the cap level, and after that 60% of the game is high-level content.” The goal really seems to be for Corepunk to stand amongst other games within the genre while experimenting with new ideas. The gameplay featured during IGN Expo features a wide variety of diverse features within the title.
CorePunk will follow the common class system, offering four categories: Tank, Healer, Damage-dealer, and Support. The final class, Support, was something developers noticed was popular in more session-based titles, so Kiver mentions they added it in for those more current fans. There will be a mix of cultures in the game based around the punk era, including Cyberpunk and Steampunk, with associating cities showcased in the footage. One scene featured a train moving through a city as the player hopped on to join their ally, presumably apart of the Steampunk area of the game. Another scene shows a neon Cyberpunk city, displaying a more urban feel, complete with what appears to be a rooftop party.
To view the full interview and gameplay footage, click here.